Editor Windows
Docs / Tooling / Editor windows
Unity editor windows and tools for ZenECS development and debugging.
Overview
ZenECS provides several Unity editor windows:
- ECS Explorer: Runtime entity and system inspection
- Trace Center: Logging and tracing tools
- Blueprint Editor: Visual blueprint configuration
- System Preset Editor: System configuration tools
ECS Explorer
The primary debugging tool for runtime inspection.
Open: Window → ZenECS → Tools → ZenECS Explorer
Features:
- System tree view
- Entity inspection
- Component editing
- Context and binder management
See ECS Explorer for detailed documentation.
Trace Center
Runtime tracing and logging window.
Open: Window → ZenECS → Tools → Trace Center
Features:
- System execution logs
- Component change traces
- Message bus activity
- Performance metrics
See Trace Center for detailed documentation.
Blueprint Editor
Visual editor for EntityBlueprint assets.
Usage:
- Select EntityBlueprint asset
- Inspector shows visual component editor
- Add/remove components
- Configure component values
Features:
- Component type picker
- Value editors for all supported types
- JSON preview
- Validation warnings
System Preset Editor
Editor for SystemsPreset assets.
Usage:
- Select SystemsPreset asset
- Inspector shows system list
- Add/remove system types
- Configure system order
Features:
- System type picker
- Order configuration
- Validation
- Deduplication
Keyboard Shortcuts
Configure in Unity's Shortcuts Manager:
- ECS Explorer:
Ctrl+Shift+E(default) - Trace Center:
Ctrl+Shift+T(default)
Custom Inspectors
ZenECS provides custom inspectors for:
- EntityLink: Shows entity info and quick actions
- EntityBlueprint: Visual component editor
- SystemsPreset: System configuration
- EcsDriver: Kernel status and controls
See Also
- ECS Explorer - Detailed explorer guide
- Trace Center - Tracing documentation
- Entity Blueprints - Blueprint system