Samples Overview
Docs / Getting started / Samples overview
Complete index of all ZenECS samples with descriptions and learning paths.
How to Run
Unity Samples
- Open Unity project with ZenECS installed
- Navigate to
Packages/com.zenecs.core/Samples~orPackages/com.zenecs.adapter.unity/Samples~ - Open scene file
- Press Play
.NET Samples
cd Packages/com.zenecs.core/Samples~/XX-SampleName
dotnet run
Sample Index
Core Samples
01 - Basic
Description: Minimal console sample demonstrating world creation, entity management, and system execution.
Concepts:
- World creation
- Entity creation
- Component management
- Basic systems
Difficulty: ⭐ Beginner
02 - Binding
Description: Bind ECS components to Unity GameObjects reactively.
Concepts:
- EntityLink
- IBinder interface
- ComponentDelta
- Reactive updates
Difficulty: ⭐⭐ Intermediate
03 - Messages
Description: Event-driven architecture using the message bus.
Concepts:
- Message publishing
- Message consumption
- Event-driven patterns
- Message pumping
Difficulty: ⭐⭐ Intermediate
04 - Command Buffer
Description: Safely batch structural changes with command buffers.
Concepts:
- Command buffers
- Structural changes
- Safe boundaries
- Batching operations
Difficulty: ⭐⭐ Intermediate
05 - World Reset
Description: Reset world state while keeping systems registered.
Concepts:
- World reset
- State management
- Game restarts
- Level transitions
Difficulty: ⭐⭐ Intermediate
06 - World Hook
Description: Use world hooks to intercept component operations.
Concepts:
- Write permission hooks
- Value validators
- Custom logic
- Interception
Difficulty: ⭐⭐⭐ Advanced
07 - WriteHooks & Validators
Description: Control component writes and validate values.
Concepts:
- Write permissions
- Value validation
- Security patterns
- Data integrity
Difficulty: ⭐⭐⭐ Advanced
08 - System Runner
Description: Understand system execution order and groups.
Concepts:
- System groups
- Execution order
- Frame structure
- System pipeline
Difficulty: ⭐⭐ Intermediate
Learning Path
Beginner Path
- 01 - Basic - Start here
- 03 - Messages - Event-driven
- 04 - Command Buffer - Safe changes
Intermediate Path
- 02 - Binding - Unity integration
- 05 - World Reset - State management
- 08 - System Runner - Execution order
Advanced Path
- 06 - World Hook - Custom hooks
- 07 - WriteHooks & Validators - Validation
Common Pitfalls
Issue: Samples Don't Run
Solutions:
- Verify ZenECS is installed
- Check Unity version (2021.3+)
- Verify package references
- Check for compilation errors
Issue: Entities Not Found
Solutions:
- Verify entities are created
- Check components are added
- Ensure world is being stepped
- Use ECS Explorer to inspect
Issue: Systems Not Running
Solutions:
- Check system is registered
- Verify system has correct attribute
- Ensure world is being stepped
- Check system group is correct
FAQ
Q: Which sample should I start with?
A: Start with 01 - Basic to understand core concepts.
Q: Can I modify the samples?
A: Yes! Samples are meant to be modified and experimented with.
Q: Where are the sample files?
A: Samples are in Packages/com.zenecs.core/Samples~ and Packages/com.zenecs.adapter.unity/Samples~.
See Also
- Quick Start Guide - Getting started
- Core Concepts - ECS fundamentals
- Unity Adapter - Unity integration